Wednesday, July 21, 2010

Abbey Kage: Game design

Just some art for my project with someone who would prefer to remain anonymous. We foresee this as a sidescrolling platforming adventure in which our hero ventures deep inside the treacherous gut of a giant alien to save her city from its acidic clutches - while perhaps picking up some sweet alien weaponry along the way. The first design up there is for the demo level we're producing to test the programming capability; the production of actual levels should begin full swing after we get our methods cleared away. Since I'm the only animator, things are going to be simplistic - but still sharp looking. I mean, you can't go wrong with green hair.

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